Six objectives of varying worth — one Superior (4 VP), one Inferior (1 VP), four standard (2 VP each). Values are assigned randomly after deployment.
Objectives6 — values revealed after deployment: one 4VP, one 1VP, four 2VP
ScoringVP equal to the value of each objective controlled at game end. Fast Attack units have Objective Secured.
Fast Attack units score like Troops. Bikes, cavalry and jump pack units shine here. The random values add a bluffing element — holding all six secures a dominant win.